Remove old netmessages source
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4a2922edaa
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21087117d7
@ -1,412 +0,0 @@
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/*
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#include "netmessages.h"
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#include "demofilebitbuf.h"
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#include "sourcenetcontants.h"
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#include <cassert>
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#include "netmath.h"
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void Net_NOP(CBitRead& bitbuf)
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{
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// nothing
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}
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void Net_Disconnect(CBitRead& bitbuf)
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{
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char message[1024];
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bitbuf.ReadString(message, sizeof(message));
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}
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void Net_File(CBitRead& bitbuf)
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{
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const unsigned int transferID = bitbuf.ReadUBitLong(32);
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char filename[1024];
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bitbuf.ReadString(filename, sizeof(filename));
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const bool isRequest = bitbuf.ReadOneBit() != 0;
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}
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// verified
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void Net_Tick(CBitRead& bitbuf)
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{
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static const float NET_TICK_SCALEUP = 100000.0f;
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const int tick = bitbuf.ReadLong();
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const float hostFrameTime = (float)bitbuf.ReadUBitLong(16) / NET_TICK_SCALEUP;
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const float hostFrameTimeStdDev = (float)bitbuf.ReadUBitLong(16) / NET_TICK_SCALEUP;
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}
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void Net_StringCmd(CBitRead& bitbuf)
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{
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char commandBuffer[1024];
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bitbuf.ReadString(commandBuffer, sizeof(commandBuffer));
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}
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// verified
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void Net_SetConVar(CBitRead& bitbuf)
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{
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typedef struct cvar_s
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{
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char name[MAX_OSPATH];
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char value[MAX_OSPATH];
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} cvar_t;
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const int numVars = bitbuf.ReadByte();
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cvar_t cvar;
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for (int i = 0; i < numVars; ++i)
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{
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bitbuf.ReadString(cvar.name, sizeof(cvar.name));
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bitbuf.ReadString(cvar.value, sizeof(cvar.value));
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}
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}
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// verified
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void Net_SignonState(CBitRead& bitbuf)
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{
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const int signonState = bitbuf.ReadByte();
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assert(signonState >= SIGNONSTATE_NONE &&
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signonState <= SIGNONSTATE_CHANGELEVEL);
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const int spawnCount = bitbuf.ReadLong();
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}
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// verified
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void SVC_Print(CBitRead& bitbuf)
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{
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char textBuffer[2048];
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bitbuf.ReadString(textBuffer, sizeof(textBuffer));
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}
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// verified
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void SVC_ServerInfo(CBitRead& bitbuf)
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{
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const int protocol = bitbuf.ReadShort(); // protocol version
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const int serverCount = bitbuf.ReadLong(); // number of changelevels since server start
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const bool isHLTV = bitbuf.ReadOneBit() != 0; // HLTV server ?
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const bool isDedicated = bitbuf.ReadOneBit() != 0; // dedicated server ?
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const int clientCRC = bitbuf.ReadLong(); // client.dll CRC server is using
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const int maxClasses = bitbuf.ReadWord(); // max number of server classes
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if (protocol <= 17)
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{
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const int mapCRC = bitbuf.ReadLong(); // server map CRC
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}
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else
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{
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char unknown[16];
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bitbuf.ReadBytes(unknown, sizeof(unknown));
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}
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const int playerSlot = bitbuf.ReadByte(); // our client slot number
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const int maxClients = bitbuf.ReadByte(); // max number of clients on server
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const float tickInterval = bitbuf.ReadFloat(); // server tick interval
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const char os = bitbuf.ReadChar(); // 'l' = linux, 'w' = Win32
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char gameDir[MAX_OSPATH]; // game directory eg "tf2"
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char mapName[MAX_OSPATH]; // name of current map
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char skyName[MAX_OSPATH]; // name of current skybox
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char hostName[MAX_OSPATH]; // host name
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bitbuf.ReadString(gameDir, sizeof(gameDir));
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bitbuf.ReadString(mapName, sizeof(mapName));
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bitbuf.ReadString(skyName, sizeof(skyName));
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bitbuf.ReadString(hostName, sizeof(hostName));
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// TODO:
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// if (protocol > 15)
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// {
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const bool unknown = bitbuf.ReadOneBit() != 0;
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// }
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}
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// verified
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void SVC_SendTable(CBitRead& bitbuf)
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{
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const bool needsDecoder = bitbuf.ReadOneBit() != 0;
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const int dataLengthBits = bitbuf.ReadShort();
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bitbuf.SeekRelative(dataLengthBits);
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}
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// verified
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void SVC_ClassInfo(CBitRead& bitbuf)
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{
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typedef struct class_s
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{
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int classID;
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char datatablename[256];
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char classname[256];
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} class_t;
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const int numServerClasses = bitbuf.ReadShort();
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const int nServerClassBits = math::log2(numServerClasses) + 1;
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// if true, client creates own SendTables & classinfos from game.dll
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const bool createOnClient = bitbuf.ReadOneBit() != 0;
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if (!createOnClient)
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{
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class_t serverclass;
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for (int i = 0; i < numServerClasses; ++i)
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{
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serverclass.classID = bitbuf.ReadUBitLong(nServerClassBits);
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bitbuf.ReadString(serverclass.classname, sizeof(serverclass.classname));
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bitbuf.ReadString(serverclass.datatablename, sizeof(serverclass.datatablename));
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}
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}
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}
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// verified
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void SVC_SetPause(CBitRead& bitbuf)
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{
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const bool paused = bitbuf.ReadOneBit() != 0;
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}
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// verified
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void SVC_CreateStringTable(CBitRead& bitbuf)
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{
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if (bitbuf.PeekUBitLong(8) == ':')
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{
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const bool isFilenames = true;
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bitbuf.ReadByte();
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}
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else
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{
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const bool isFilenames = false;
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}
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char tableName[256];
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bitbuf.ReadString(tableName, sizeof(tableName));
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const int maxEntries = bitbuf.ReadWord();
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const int encodeBits = math::log2(maxEntries);
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const int numEntries = bitbuf.ReadUBitLong(encodeBits + 1);
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// TODO:
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// if (protocol > 23)
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// {
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const uint32 lengthInBits = bitbuf.ReadVarInt32();
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// }
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// else
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// {
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// const int lengthInBits = bitbuf.ReadUBitLong(NET_MAX_PAYLOAD_BITS + 1);
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// }
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const bool userDataFixedSize = bitbuf.ReadOneBit() != 0;
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if (userDataFixedSize)
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{
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const int userDataSize = bitbuf.ReadUBitLong(12);
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const int userDataSizeBits = bitbuf.ReadUBitLong(4);
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}
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else
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{
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const int userDataSize = 0;
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const int userDataSizeBits = 0;
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}
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// TODO:
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// if (protocol > 14)
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// {
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const bool unk1 = bitbuf.ReadOneBit() != 0;
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// }
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// else
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// {
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// const bool unk1 = false;
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// }
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bitbuf.SeekRelative(lengthInBits);
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}
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void SVC_UpdateStringTable(CBitRead& bitbuf)
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{
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const int tableId = bitbuf.ReadUBitLong(math::log2(MAX_TABLES));
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const int numChangedEntries = (bitbuf.ReadOneBit() != 0) ? bitbuf.ReadWord() : 1;
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const int lengthInBits = bitbuf.ReadUBitLong(20);
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bitbuf.SeekRelative(lengthInBits);
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}
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// verified
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void SVC_VoiceInit(CBitRead& bitbuf)
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{
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char voiceCodec[MAX_OSPATH]; // used voice codec .dll
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bitbuf.ReadString(voiceCodec, sizeof(voiceCodec));
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const int quality = bitbuf.ReadByte(); // custom quality setting
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}
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// verified
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void SVC_VoiceData(CBitRead& bitbuf)
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{
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const int fromClientIndex = bitbuf.ReadByte();
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const bool proximity = !!bitbuf.ReadByte();
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const int lengthInBits = bitbuf.ReadWord();
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bitbuf.SeekRelative(lengthInBits);
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}
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void SVC_HLTV(CBitRead& bitbuf)
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{
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//const int state = bitbuf.ReadByte();
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assert(false);
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}
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void SVC_Sounds(CBitRead& bitbuf)
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{
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const bool reliableSound = bitbuf.ReadOneBit() != 0;
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int numSounds;
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int lengthInBits;
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if (reliableSound)
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{
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numSounds = 1;
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lengthInBits = bitbuf.ReadUBitLong(8);
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}
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else
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{
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numSounds = bitbuf.ReadUBitLong(8);
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lengthInBits = bitbuf.ReadUBitLong(16);
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}
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bitbuf.SeekRelative(lengthInBits);
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}
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// verified
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void SVC_SetView(CBitRead& bitbuf)
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{
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const int entIndex = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
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}
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void SVC_FixAngle(CBitRead& bitbuf)
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{
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const bool relative = bitbuf.ReadOneBit() != 0;
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const float x = bitbuf.ReadBitAngle(16);
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const float y = bitbuf.ReadBitAngle(16);
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const float z = bitbuf.ReadBitAngle(16);
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}
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void SVC_CrosshairAngle(CBitRead& bitbuf)
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{
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const float x = bitbuf.ReadBitAngle(16);
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const float y = bitbuf.ReadBitAngle(16);
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const float z = bitbuf.ReadBitAngle(16);
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}
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void SVC_BSPDecal(CBitRead& bitbuf)
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{
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Vector pos;
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bitbuf.ReadBitVec3Coord(pos);
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const int decalTextureIndex = bitbuf.ReadUBitLong(MAX_DECAL_INDEX_BITS);
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if (bitbuf.ReadOneBit() != 0)
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{
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const int entIndex = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
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const int modelIndex = bitbuf.ReadUBitLong(SP_MODEL_INDEX_BITS);
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}
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else
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{
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const int entIndex = 0;
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const int modelIndex = 0;
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}
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const bool lowPriority = bitbuf.ReadOneBit() != 0;
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}
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void SVC_TerrainMod(CBitRead& bitbuf)
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{
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assert(false);
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}
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// verified
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void SVC_UserMessage(CBitRead& bitbuf)
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{
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const int msgType = bitbuf.ReadByte();
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// max 256 * 8 bits, see MAX_USER_MSG_DATA
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const int lengthInBits = bitbuf.ReadUBitLong(11);
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bitbuf.SeekRelative(lengthInBits);
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}
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// verified
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void SVC_EntityMessage(CBitRead& bitbuf)
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{
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const int entIndex = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
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const int classID = bitbuf.ReadUBitLong(MAX_SERVER_CLASS_BITS);
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// max 256 * 8 bits
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const int lengthInBits = bitbuf.ReadUBitLong(11);
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bitbuf.SeekRelative(lengthInBits);
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}
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// verified
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void SVC_GameEvent(CBitRead& bitbuf)
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{
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const int lengthInBits = bitbuf.ReadUBitLong(11);
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//uint32 eventId = bitbuf.ReadUBitLong(9);
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bitbuf.SeekRelative(lengthInBits);
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}
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// verified
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void SVC_PacketEntities(CBitRead& bitbuf)
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{
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const int maxEntries = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
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const bool isDelta = bitbuf.ReadOneBit() != 0;
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if (isDelta)
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{
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const int deltaFrom = bitbuf.ReadLong();
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}
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else
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{
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const int deltaFrom = -1;
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}
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const int numBaseline = bitbuf.ReadUBitLong(1);
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const int numUpdatedEntries = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
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const int lengthInBits = bitbuf.ReadUBitLong(DELTASIZE_BITS);
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const bool updateBaseline = bitbuf.ReadOneBit() != 0;
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bitbuf.SeekRelative(lengthInBits);
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}
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void SVC_TempEntities(CBitRead& bitbuf)
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{
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const int numEntries = bitbuf.ReadUBitLong(EVENT_INDEX_BITS);
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const int lengthInBits = bitbuf.ReadUBitLong(NET_MAX_PAYLOAD_BITS);
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bitbuf.SeekRelative(lengthInBits);
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}
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void SVC_Prefetch(CBitRead& bitbuf)
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{
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enum
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{
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SOUND = 0,
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};
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const short type = SOUND; // bitbuf.ReadUBitLong(1);
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const short soundIndex = bitbuf.ReadUBitLong(MAX_SOUND_INDEX_BITS);
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}
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void SVC_Menu(CBitRead& bitbuf)
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{
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typedef enum
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{
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DIALOG_MSG = 0, // just an on screen message
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DIALOG_MENU, // an options menu
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DIALOG_TEXT, // a richtext dialog
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DIALOG_ENTRY, // an entry box
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DIALOG_ASKCONNECT // Ask the client to connect to a specified IP address. Only the "time" and "title" keys are used.
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} DIALOG_TYPE;
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DIALOG_TYPE type = (DIALOG_TYPE)bitbuf.ReadShort();
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const int lengthInBytes = bitbuf.ReadWord();
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bitbuf.SeekRelative(lengthInBytes * 8);
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}
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void SVC_GameEventList(CBitRead& bitbuf)
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{
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const int numEvents = bitbuf.ReadUBitLong(MAX_EVENT_BITS);
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const int lengthInBits = bitbuf.ReadUBitLong(20);
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for (int i = 0; i < numEvents; ++i)
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{
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const int id = bitbuf.ReadUBitLong(MAX_EVENT_BITS);
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char name[MAX_EVENT_NAME_LENGTH];
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bitbuf.ReadString(name, sizeof(name));
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printf("%s\n", name);
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while (bitbuf.ReadUBitLong(3) > 0)
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{
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bitbuf.ReadString(name, sizeof(name));
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}
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// gameeventmanager.cpp ParseEventList
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}
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//bitbuf.SeekRelative(lengthInBits);
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}
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void SVC_GetCvarValue(CBitRead& bitbuf)
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{
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typedef int QueryCvarCookie_t;
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QueryCvarCookie_t cookie = bitbuf.ReadSBitLong(32);
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char cvarName[256];
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bitbuf.ReadString(cvarName, sizeof(cvarName));
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}
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*/
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Block a user