make silence chunks useful/correct
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89f28d5090
commit
2d8000b023
@ -190,14 +190,15 @@ void VoiceDataWriter::EndCommandPacket(const PacketTrailingBits& trailingBits)
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if(!m_isSilenced)
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{
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m_isSilenced = true;
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m_silence.emplace_back(std::make_pair(m_curTick, 0));
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m_silenceTicksStart = m_silenceTicks;
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m_silence.emplace_back(std::make_pair(m_curTick - m_silenceTicks, 0));
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}
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m_silenceTicks += (m_curTick - m_lastTick);
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}
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else if(m_isSilenced)
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{
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m_isSilenced = false;
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m_silence.back().second = m_curTick;
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m_silence.back().second = m_silenceTicks - m_silenceTicksStart;
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}
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for(auto& state : m_playerVoiceStates)
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@ -86,6 +86,7 @@ private:
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int32_t m_lastVoiceTick = 0;
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int32_t m_silenceTicks = 0;
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int32_t m_silenceTicksStart = 0;
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const char* m_outputPath = nullptr;
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int16_t m_decodeBuffer[32768];
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