Added libb64-1.2.1 for base64 encoding/decoding
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external/libb64-1.2.1/AUTHORS
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libb64: Base64 Encoding/Decoding Routines
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======================================
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Authors:
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-------
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Chris Venter chris.venter@gmail.com http://controlaltfire.com
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Contributors:
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------------
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Mario Rugiero
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Shlok Datye
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Peter K. Lee
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external/libb64-1.2.1/CHANGELOG
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libb64: Base64 Encoding/Decoding Routines
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======================================
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## Changelog ##
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Version 1.2.1 Release
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---------------------
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Fixed a long-standing bug in src/cdecode.c where value_in was not correctly
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checked against the bounds [0..decoding_size)
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Thanks to both Mario Rugiero and Shlok Datye for pointing this out.
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Added some simple example code to answer some of the most common misconceptions
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people have about the library usage.
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Version 1.2 Release
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-------------------
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Removed the b64dec, b64enc, encoder and decoder programs in favour of
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a better example, called base64, which encodes and decodes
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depending on its arguments.
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Created a solution for Microsoft Visual Studio C++ Express 2010
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edition, which simply builds the base64 example as a console application.
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Version 1.1 Release
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-------------------
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Modified encode.h to (correctly) read from the iostream argument,
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instead of std::cin.
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Thanks to Peter K. Lee for the heads-up.
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No API changes.
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Version 1.0 Release
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-------------------
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The current content is the changeset.
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29
external/libb64-1.2.1/LICENSE
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29
external/libb64-1.2.1/LICENSE
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Copyright-Only Dedication (based on United States law)
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or Public Domain Certification
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The person or persons who have associated work with this document (the
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"Dedicator" or "Certifier") hereby either (a) certifies that, to the best of
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his knowledge, the work of authorship identified is in the public domain of the
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country from which the work is published, or (b) hereby dedicates whatever
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copyright the dedicators holds in the work of authorship identified below (the
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"Work") to the public domain. A certifier, moreover, dedicates any copyright
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interest he may have in the associated work, and for these purposes, is
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described as a "dedicator" below.
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A certifier has taken reasonable steps to verify the copyright status of this
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work. Certifier recognizes that his good faith efforts may not shield him from
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liability if in fact the work certified is not in the public domain.
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Dedicator makes this dedication for the benefit of the public at large and to
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the detriment of the Dedicator's heirs and successors. Dedicator intends this
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dedication to be an overt act of relinquishment in perpetuity of all present
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and future rights under copyright law, whether vested or contingent, in the
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|
Work. Dedicator understands that such relinquishment of all rights includes
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the relinquishment of all rights to enforce (by lawsuit or otherwise) those
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copyrights in the Work.
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Dedicator recognizes that, once placed in the public domain, the Work may be
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freely reproduced, distributed, transmitted, used, modified, built upon, or
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otherwise exploited by anyone for any purpose, commercial or non-commercial,
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and in any way, including by methods that have not yet been invented or
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conceived.
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143
external/libb64-1.2.1/README
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b64: Base64 Encoding/Decoding Routines
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======================================
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Overview:
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--------
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libb64 is a library of ANSI C routines for fast encoding/decoding data into and
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from a base64-encoded format. C++ wrappers are included, as well as the source
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code for standalone encoding and decoding executables.
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base64 consists of ASCII text, and is therefore a useful encoding for storing
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binary data in a text file, such as xml, or sending binary data over text-only
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email.
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References:
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----------
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* Wikipedia article:
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http://en.wikipedia.org/wiki/Base64
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* base64, another implementation of a commandline en/decoder:
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http://www.fourmilab.ch/webtools/base64/
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Why?
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---
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I did this because I need an implementation of base64 encoding and decoding,
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without any licensing problems. Most OS implementations are released under
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either the GNU/GPL, or a BSD-variant, which is not what I require.
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Also, the chance to actually use the co-routine implementation in code is rare,
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and its use here is fitting. I couldn't pass up the chance.
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For more information on this technique, see "Coroutines in C", by Simon Tatham,
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which can be found online here:
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http://www.chiark.greenend.org.uk/~sgtatham/coroutines.html
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So then, under which license do I release this code? On to the next section...
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License:
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-------
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This work is released under into the Public Domain.
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It basically boils down to this: I put this work in the public domain, and you
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can take it and do whatever you want with it.
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An example of this "license" is the Creative Commons Public Domain License, a
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copy of which can be found in the LICENSE file, and also online at
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http://creativecommons.org/licenses/publicdomain/
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Commandline Use:
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---------------
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There is a new executable available, it is simply called base64.
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It can encode and decode files, as instructed by the user.
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To encode a file:
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$ ./base64 -e filea fileb
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fileb will now be the base64-encoded version of filea.
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To decode a file:
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$ ./base64 -d fileb filec
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filec will now be identical to filea.
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Programming:
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-----------
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Some C++ wrappers are provided as well, so you don't have to get your hands
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dirty. Encoding from standard input to standard output is as simple as
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#include <b64/encode.h>
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#include <iostream>
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int main()
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{
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base64::encoder E;
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E.encode(std::cin, std::cout);
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return 0;
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}
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Both standalone executables and a static library is provided in the package,
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Example code:
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------------
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The 'examples' directory contains some simple example C code, that demonstrates
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how to use the C interface of the library.
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Implementation:
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--------------
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It is DAMN fast, if I may say so myself. The C code uses a little trick which
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has been used to implement coroutines, of which one can say that this
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implementation is an example.
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(To see how the libb64 codebase compares with some other BASE64 implementations
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available, see the BENCHMARKS file)
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The trick involves the fact that a switch-statement may legally cross into
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sub-blocks. A very thorough and enlightening essay on co-routines in C, using
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this method, can be found in the above mentioned "Coroutines in C", by Simon
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Tatham: http://www.chiark.greenend.org.uk/~sgtatham/coroutines.html
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For example, an RLE decompressing routine, adapted from the article:
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1 static int STATE = 0;
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2 static int len, c;
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3 switch (STATE)
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4 {
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5 while (1)
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6 {
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7 c = getchar();
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8 if (c == EOF) return EOF;
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9 if (c == 0xFF) {
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10 len = getchar();
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11 c = getchar();
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12 while (len--)
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13 {
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14 STATE = 0;
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15 return c;
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16 case 0:
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17 }
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18 } else
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19 STATE = 1;
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20 return c;
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21 case 1:
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22 }
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23 }
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24 }
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As can be seen from this example, a coroutine depends on a state variable,
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which it sets directly before exiting (lines 14 and 119). The next time the
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routine is entered, the switch moves control to the specific point directly
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after the previous exit (lines 16 and 21).hands
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(As an aside, in the mentioned article the combination of the top-level switch,
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the various setting of the state, the return of a value, and the labelling of
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the exit point is wrapped in #define macros, making the structure of the
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routine even clearer.)
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The obvious problem with any such routine is the static keyword.
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Any static variables in a function spell doom for multithreaded applications.
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Also, in situations where this coroutine is used by more than one other
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coroutines, the consistency is disturbed.
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What is needed is a structure for storing these variabled, which is passed to
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the routine seperately. This obviously breaks the modularity of the function,
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since now the caller has to worry about and care for the internal state of the
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routine (the callee). This allows for a fast, multithreading-enabled
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implementation, which may (obviously) be wrapped in a C++ object for ease of
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use.
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The base64 encoding and decoding functionality in this package is implemented
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in exactly this way, providing both a high-speed high-maintanence C interface,
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and a wrapped C++ which is low-maintanence and only slightly less performant.
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29
external/libb64-1.2.1/include/b64/cdecode.h
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/*
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cdecode.h - c header for a base64 decoding algorithm
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This is part of the libb64 project, and has been placed in the public domain.
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For details, see http://sourceforge.net/projects/libb64
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*/
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#ifndef BASE64_CDECODE_H
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#define BASE64_CDECODE_H
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typedef enum
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{
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step_a, step_b, step_c, step_d
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} base64_decodestep;
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typedef struct
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{
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base64_decodestep step;
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char plainchar;
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} base64_decodestate;
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void base64_init_decodestate(base64_decodestate* state_in);
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int base64_decode_value(char value_in);
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int base64_decode_block(const char* code_in, const int length_in, char* plaintext_out, base64_decodestate* state_in);
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#endif /* BASE64_CDECODE_H */
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32
external/libb64-1.2.1/include/b64/cencode.h
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/*
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cencode.h - c header for a base64 encoding algorithm
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This is part of the libb64 project, and has been placed in the public domain.
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For details, see http://sourceforge.net/projects/libb64
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*/
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#ifndef BASE64_CENCODE_H
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#define BASE64_CENCODE_H
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typedef enum
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{
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step_A, step_B, step_C
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} base64_encodestep;
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typedef struct
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{
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base64_encodestep step;
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char result;
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int stepcount;
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} base64_encodestate;
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void base64_init_encodestate(base64_encodestate* state_in);
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char base64_encode_value(char value_in);
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int base64_encode_block(const char* plaintext_in, int length_in, char* code_out, base64_encodestate* state_in);
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int base64_encode_blockend(char* code_out, base64_encodestate* state_in);
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#endif /* BASE64_CENCODE_H */
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70
external/libb64-1.2.1/include/b64/decode.h
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// :mode=c++:
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/*
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decode.h - c++ wrapper for a base64 decoding algorithm
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This is part of the libb64 project, and has been placed in the public domain.
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For details, see http://sourceforge.net/projects/libb64
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*/
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#ifndef BASE64_DECODE_H
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#define BASE64_DECODE_H
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#include <iostream>
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namespace base64
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{
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extern "C"
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{
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#include "cdecode.h"
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}
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struct decoder
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{
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base64_decodestate _state;
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int _buffersize;
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decoder(int buffersize_in = BUFFERSIZE)
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: _buffersize(buffersize_in)
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{}
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int decode(char value_in)
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{
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return base64_decode_value(value_in);
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}
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int decode(const char* code_in, const int length_in, char* plaintext_out)
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{
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return base64_decode_block(code_in, length_in, plaintext_out, &_state);
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}
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void decode(std::istream& istream_in, std::ostream& ostream_in)
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{
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base64_init_decodestate(&_state);
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//
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const int N = _buffersize;
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char* code = new char[N];
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char* plaintext = new char[N];
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int codelength;
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int plainlength;
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do
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{
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istream_in.read((char*)code, N);
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codelength = istream_in.gcount();
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plainlength = decode(code, codelength, plaintext);
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ostream_in.write((const char*)plaintext, plainlength);
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}
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while (istream_in.good() && codelength > 0);
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//
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base64_init_decodestate(&_state);
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delete [] code;
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delete [] plaintext;
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}
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};
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} // namespace base64
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#endif // BASE64_DECODE_H
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77
external/libb64-1.2.1/include/b64/encode.h
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external/libb64-1.2.1/include/b64/encode.h
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// :mode=c++:
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/*
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encode.h - c++ wrapper for a base64 encoding algorithm
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This is part of the libb64 project, and has been placed in the public domain.
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For details, see http://sourceforge.net/projects/libb64
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*/
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#ifndef BASE64_ENCODE_H
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#define BASE64_ENCODE_H
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#include <iostream>
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namespace base64
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{
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extern "C"
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{
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#include "cencode.h"
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}
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struct encoder
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{
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base64_encodestate _state;
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int _buffersize;
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||||||
|
encoder(int buffersize_in = BUFFERSIZE)
|
||||||
|
: _buffersize(buffersize_in)
|
||||||
|
{}
|
||||||
|
|
||||||
|
int encode(char value_in)
|
||||||
|
{
|
||||||
|
return base64_encode_value(value_in);
|
||||||
|
}
|
||||||
|
|
||||||
|
int encode(const char* code_in, const int length_in, char* plaintext_out)
|
||||||
|
{
|
||||||
|
return base64_encode_block(code_in, length_in, plaintext_out, &_state);
|
||||||
|
}
|
||||||
|
|
||||||
|
int encode_end(char* plaintext_out)
|
||||||
|
{
|
||||||
|
return base64_encode_blockend(plaintext_out, &_state);
|
||||||
|
}
|
||||||
|
|
||||||
|
void encode(std::istream& istream_in, std::ostream& ostream_in)
|
||||||
|
{
|
||||||
|
base64_init_encodestate(&_state);
|
||||||
|
//
|
||||||
|
const int N = _buffersize;
|
||||||
|
char* plaintext = new char[N];
|
||||||
|
char* code = new char[2*N];
|
||||||
|
int plainlength;
|
||||||
|
int codelength;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
istream_in.read(plaintext, N);
|
||||||
|
plainlength = istream_in.gcount();
|
||||||
|
//
|
||||||
|
codelength = encode(plaintext, plainlength, code);
|
||||||
|
ostream_in.write(code, codelength);
|
||||||
|
}
|
||||||
|
while (istream_in.good() && plainlength > 0);
|
||||||
|
|
||||||
|
codelength = encode_end(code);
|
||||||
|
ostream_in.write(code, codelength);
|
||||||
|
//
|
||||||
|
base64_init_encodestate(&_state);
|
||||||
|
|
||||||
|
delete [] code;
|
||||||
|
delete [] plaintext;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace base64
|
||||||
|
|
||||||
|
#endif // BASE64_ENCODE_H
|
||||||
|
|
88
external/libb64-1.2.1/src/cdecode.c
vendored
Normal file
88
external/libb64-1.2.1/src/cdecode.c
vendored
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
/*
|
||||||
|
cdecoder.c - c source to a base64 decoding algorithm implementation
|
||||||
|
|
||||||
|
This is part of the libb64 project, and has been placed in the public domain.
|
||||||
|
For details, see http://sourceforge.net/projects/libb64
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <b64/cdecode.h>
|
||||||
|
|
||||||
|
int base64_decode_value(char value_in)
|
||||||
|
{
|
||||||
|
static const char decoding[] = {62,-1,-1,-1,63,52,53,54,55,56,57,58,59,60,61,-1,-1,-1,-2,-1,-1,-1,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,-1,-1,-1,-1,-1,-1,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51};
|
||||||
|
static const char decoding_size = sizeof(decoding);
|
||||||
|
value_in -= 43;
|
||||||
|
if (value_in < 0 || value_in >= decoding_size) return -1;
|
||||||
|
return decoding[(int)value_in];
|
||||||
|
}
|
||||||
|
|
||||||
|
void base64_init_decodestate(base64_decodestate* state_in)
|
||||||
|
{
|
||||||
|
state_in->step = step_a;
|
||||||
|
state_in->plainchar = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int base64_decode_block(const char* code_in, const int length_in, char* plaintext_out, base64_decodestate* state_in)
|
||||||
|
{
|
||||||
|
const char* codechar = code_in;
|
||||||
|
char* plainchar = plaintext_out;
|
||||||
|
char fragment;
|
||||||
|
|
||||||
|
*plainchar = state_in->plainchar;
|
||||||
|
|
||||||
|
switch (state_in->step)
|
||||||
|
{
|
||||||
|
while (1)
|
||||||
|
{
|
||||||
|
case step_a:
|
||||||
|
do {
|
||||||
|
if (codechar == code_in+length_in)
|
||||||
|
{
|
||||||
|
state_in->step = step_a;
|
||||||
|
state_in->plainchar = *plainchar;
|
||||||
|
return plainchar - plaintext_out;
|
||||||
|
}
|
||||||
|
fragment = (char)base64_decode_value(*codechar++);
|
||||||
|
} while (fragment < 0);
|
||||||
|
*plainchar = (fragment & 0x03f) << 2;
|
||||||
|
case step_b:
|
||||||
|
do {
|
||||||
|
if (codechar == code_in+length_in)
|
||||||
|
{
|
||||||
|
state_in->step = step_b;
|
||||||
|
state_in->plainchar = *plainchar;
|
||||||
|
return plainchar - plaintext_out;
|
||||||
|
}
|
||||||
|
fragment = (char)base64_decode_value(*codechar++);
|
||||||
|
} while (fragment < 0);
|
||||||
|
*plainchar++ |= (fragment & 0x030) >> 4;
|
||||||
|
*plainchar = (fragment & 0x00f) << 4;
|
||||||
|
case step_c:
|
||||||
|
do {
|
||||||
|
if (codechar == code_in+length_in)
|
||||||
|
{
|
||||||
|
state_in->step = step_c;
|
||||||
|
state_in->plainchar = *plainchar;
|
||||||
|
return plainchar - plaintext_out;
|
||||||
|
}
|
||||||
|
fragment = (char)base64_decode_value(*codechar++);
|
||||||
|
} while (fragment < 0);
|
||||||
|
*plainchar++ |= (fragment & 0x03c) >> 2;
|
||||||
|
*plainchar = (fragment & 0x003) << 6;
|
||||||
|
case step_d:
|
||||||
|
do {
|
||||||
|
if (codechar == code_in+length_in)
|
||||||
|
{
|
||||||
|
state_in->step = step_d;
|
||||||
|
state_in->plainchar = *plainchar;
|
||||||
|
return plainchar - plaintext_out;
|
||||||
|
}
|
||||||
|
fragment = (char)base64_decode_value(*codechar++);
|
||||||
|
} while (fragment < 0);
|
||||||
|
*plainchar++ |= (fragment & 0x03f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/* control should not reach here */
|
||||||
|
return plainchar - plaintext_out;
|
||||||
|
}
|
||||||
|
|
109
external/libb64-1.2.1/src/cencode.c
vendored
Normal file
109
external/libb64-1.2.1/src/cencode.c
vendored
Normal file
@ -0,0 +1,109 @@
|
|||||||
|
/*
|
||||||
|
cencoder.c - c source to a base64 encoding algorithm implementation
|
||||||
|
|
||||||
|
This is part of the libb64 project, and has been placed in the public domain.
|
||||||
|
For details, see http://sourceforge.net/projects/libb64
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <b64/cencode.h>
|
||||||
|
|
||||||
|
const int CHARS_PER_LINE = 72;
|
||||||
|
|
||||||
|
void base64_init_encodestate(base64_encodestate* state_in)
|
||||||
|
{
|
||||||
|
state_in->step = step_A;
|
||||||
|
state_in->result = 0;
|
||||||
|
state_in->stepcount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
char base64_encode_value(char value_in)
|
||||||
|
{
|
||||||
|
static const char* encoding = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
||||||
|
if (value_in > 63) return '=';
|
||||||
|
return encoding[(int)value_in];
|
||||||
|
}
|
||||||
|
|
||||||
|
int base64_encode_block(const char* plaintext_in, int length_in, char* code_out, base64_encodestate* state_in)
|
||||||
|
{
|
||||||
|
const char* plainchar = plaintext_in;
|
||||||
|
const char* const plaintextend = plaintext_in + length_in;
|
||||||
|
char* codechar = code_out;
|
||||||
|
char result;
|
||||||
|
char fragment;
|
||||||
|
|
||||||
|
result = state_in->result;
|
||||||
|
|
||||||
|
switch (state_in->step)
|
||||||
|
{
|
||||||
|
while (1)
|
||||||
|
{
|
||||||
|
case step_A:
|
||||||
|
if (plainchar == plaintextend)
|
||||||
|
{
|
||||||
|
state_in->result = result;
|
||||||
|
state_in->step = step_A;
|
||||||
|
return codechar - code_out;
|
||||||
|
}
|
||||||
|
fragment = *plainchar++;
|
||||||
|
result = (fragment & 0x0fc) >> 2;
|
||||||
|
*codechar++ = base64_encode_value(result);
|
||||||
|
result = (fragment & 0x003) << 4;
|
||||||
|
case step_B:
|
||||||
|
if (plainchar == plaintextend)
|
||||||
|
{
|
||||||
|
state_in->result = result;
|
||||||
|
state_in->step = step_B;
|
||||||
|
return codechar - code_out;
|
||||||
|
}
|
||||||
|
fragment = *plainchar++;
|
||||||
|
result |= (fragment & 0x0f0) >> 4;
|
||||||
|
*codechar++ = base64_encode_value(result);
|
||||||
|
result = (fragment & 0x00f) << 2;
|
||||||
|
case step_C:
|
||||||
|
if (plainchar == plaintextend)
|
||||||
|
{
|
||||||
|
state_in->result = result;
|
||||||
|
state_in->step = step_C;
|
||||||
|
return codechar - code_out;
|
||||||
|
}
|
||||||
|
fragment = *plainchar++;
|
||||||
|
result |= (fragment & 0x0c0) >> 6;
|
||||||
|
*codechar++ = base64_encode_value(result);
|
||||||
|
result = (fragment & 0x03f) >> 0;
|
||||||
|
*codechar++ = base64_encode_value(result);
|
||||||
|
|
||||||
|
++(state_in->stepcount);
|
||||||
|
if (state_in->stepcount == CHARS_PER_LINE/4)
|
||||||
|
{
|
||||||
|
*codechar++ = '\n';
|
||||||
|
state_in->stepcount = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/* control should not reach here */
|
||||||
|
return codechar - code_out;
|
||||||
|
}
|
||||||
|
|
||||||
|
int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
|
||||||
|
{
|
||||||
|
char* codechar = code_out;
|
||||||
|
|
||||||
|
switch (state_in->step)
|
||||||
|
{
|
||||||
|
case step_B:
|
||||||
|
*codechar++ = base64_encode_value(state_in->result);
|
||||||
|
*codechar++ = '=';
|
||||||
|
*codechar++ = '=';
|
||||||
|
break;
|
||||||
|
case step_C:
|
||||||
|
*codechar++ = base64_encode_value(state_in->result);
|
||||||
|
*codechar++ = '=';
|
||||||
|
break;
|
||||||
|
case step_A:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
*codechar++ = '\n';
|
||||||
|
|
||||||
|
return codechar - code_out;
|
||||||
|
}
|
||||||
|
|
@ -29,6 +29,7 @@ solution "demboyz"
|
|||||||
includedirs
|
includedirs
|
||||||
{
|
{
|
||||||
"../external/json_checker/include",
|
"../external/json_checker/include",
|
||||||
|
"../external/libb64-1.2.1/include",
|
||||||
"../external/sourcesdk/include",
|
"../external/sourcesdk/include",
|
||||||
"../external/rapidjson-1.0.2/include",
|
"../external/rapidjson-1.0.2/include",
|
||||||
"../demboyz"
|
"../demboyz"
|
||||||
|
Loading…
Reference in New Issue
Block a user