Implemented json write funcs for netmessages
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@ -1,6 +1,7 @@
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#include "svc_usermessage.h"
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#include "sourcesdk/bitbuf.h"
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#include "base/bitfile.h"
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#include "base/jsonfile.h"
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#include "netmath.h"
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#include "netcontants.h"
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#include <cassert>
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@ -32,6 +33,11 @@ namespace NetHandlers
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bool SVC_UserMessage_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_UserMessage* data)
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{
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jsonbuf.StartObject("svc_usermessage");
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jsonbuf.WriteUInt32("msgType", data->msgType);
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jsonbuf.WriteUInt32("dataLengthInBits", data->dataLengthInBits);
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jsonbuf.WriteBits("data", data->data.get(), data->dataLengthInBits);
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jsonbuf.EndObject();
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return true;
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}
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