#include "svc_print.h" #include "base/bitfile.h" #include "base/jsonfile.h" namespace NetHandlers { bool SVC_Print_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_Print* data) { bitbuf.ReadString(data->text, sizeof(data->text)); return !bitbuf.IsOverflowed(); } bool SVC_Print_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_Print* data) { bitbuf.WriteString(data->text); return !bitbuf.IsOverflowed(); } bool SVC_Print_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_Print* data) { base::JsonReaderObject reader = jsonbuf.ParseObject(); assert(!reader.HasReadError()); reader.ReadString("text", data->text, sizeof(data->text)); return !reader.HasReadError(); } bool SVC_Print_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_Print* data) { jsonbuf.Reset(); jsonbuf.StartObject(); jsonbuf.WriteString("text", data->text); jsonbuf.EndObject(); return jsonbuf.IsComplete(); } void SVC_Print_ToString_Internal(std::ostringstream& out, NetMsg::SVC_Print* data) { out << "svc_Print: \"" << data->text << '"'; } }