#include "net_signonstate.h" #include "base/bitfile.h" namespace NetHandlers { bool Net_SignonState_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::Net_SignonState* data) { data->signonState = bitbuf.ReadByte(); data->spawnCount = bitbuf.ReadLong(); //assert(signonState >= SIGNONSTATE_NONE && signonState <= SIGNONSTATE_CHANGELEVEL); return !bitbuf.IsOverflowed(); } }