#include "net_tick.h" #include "base/bitfile.h" namespace NetHandlers { bool Net_Tick_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::Net_Tick* data) { data->tick = bitbuf.ReadUBitLong(32); data->hostFrameTime = bitbuf.ReadUBitLong(16); data->hostFrameTimeStdDev = bitbuf.ReadUBitLong(16); return !bitbuf.IsOverflowed(); } }