#include "svc_packetentities.h" #include "base/bitfile.h" #include "netcontants.h" #include "netmath.h" namespace NetHandlers { bool SVC_PacketEntities_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_PacketEntities* data) { data->maxEntries = bitbuf.ReadUBitLong(MAX_EDICT_BITS); data->isDelta = bitbuf.ReadOneBit() != 0; if (data->isDelta) { data->deltaFromTick = bitbuf.ReadLong(); } else { data->deltaFromTick = -1; } data->baselineIndex = bitbuf.ReadUBitLong(1); data->numUpdatedEntries = bitbuf.ReadUBitLong(MAX_EDICT_BITS); data->dataLengthInBits = bitbuf.ReadUBitLong(DELTASIZE_BITS); data->updateBaseline = bitbuf.ReadOneBit() != 0; data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]); bitbuf.ReadBits(data->data.get(), data->dataLengthInBits); /* int last_index = -1; for (int i = 0; i < data->numUpdatedEntries; i++) { last_index += 1 + bitbuf.ReadUBitVar(); int pvs = bitbuf.ReadUBitLong(2); printf("%d - %d\n", last_index, pvs); switch(pvs) { case 0: // delta { } break; case 2: // enter PVS { int iClass = bitbuf.ReadUBitLong(MAX_SERVER_CLASS_BITS); int serial = bitbuf.ReadUBitLong(NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS); printf("\t%d - %d\n", iClass, serial); } break; case 1: // leave PVS case 3: // delete { } break; } } */ return !bitbuf.IsOverflowed(); } }