#include "svc_sendtable.h" #include "base/bitfile.h" #include "netmath.h" namespace NetHandlers { bool SVC_SendTable_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_SendTable* data) { data->needsDecoder = bitbuf.ReadOneBit() != 0; data->dataLengthInBits = bitbuf.ReadShort(); data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]); bitbuf.ReadBits(data->data.get(), data->dataLengthInBits); return !bitbuf.IsOverflowed(); } }