#include "svc_setpause.h" #include "base/bitfile.h" namespace NetHandlers { bool SVC_SetPause_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_SetPause* data) { data->isPaused = bitbuf.ReadOneBit() != 0; return !bitbuf.IsOverflowed(); } }