#include "svc_setpausetimed.h" #include "base/bitfile.h" namespace NetHandlers { bool SVC_SetPauseTimed_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_SetPauseTimed* data) { data->isPaused = bitbuf.ReadOneBit() != 0; data->time = bitbuf.ReadFloat(); return !bitbuf.IsOverflowed(); } }