#include "svc_setview.h" #include "base/bitfile.h" #include "netcontants.h" namespace NetHandlers { bool SVC_SetView_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_SetView* data) { data->entIndex = bitbuf.ReadUBitLong(MAX_EDICT_BITS); return !bitbuf.IsOverflowed(); } }