#include "svc_sounds.h" #include "base/bitfile.h" #include "netmath.h" namespace NetHandlers { bool SVC_Sounds_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_Sounds* data) { data->reliableSound = bitbuf.ReadOneBit() != 0; if (data->reliableSound) { data->numSounds = 1; data->dataLengthInBits = bitbuf.ReadUBitLong(8); } else { data->numSounds = bitbuf.ReadUBitLong(8); data->dataLengthInBits = bitbuf.ReadUBitLong(16); } data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]); bitbuf.ReadBits(data->data.get(), data->dataLengthInBits); return !bitbuf.IsOverflowed(); } }