#include "svc_voicedata.h" #include "svc_voiceinit.h" #include "base/bitfile.h" #include "netmath.h" namespace NetHandlers { bool SVC_VoiceData_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_VoiceData* data) { data->fromClientIndex = bitbuf.ReadByte(); data->proximity = !!bitbuf.ReadByte(); data->dataLengthInBits = bitbuf.ReadWord(); data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]); bitbuf.ReadBits(data->data.get(), data->dataLengthInBits); return !bitbuf.IsOverflowed(); } }