#include "svc_voiceinit.h" #include "base/bitfile.h" namespace NetHandlers { bool SVC_VoiceInit_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_VoiceInit* data) { bitbuf.ReadString(data->voiceCodec, sizeof(data->voiceCodec)); data->quality = bitbuf.ReadByte(); if(data->quality == NetMsg::SVC_VoiceInit::QUALITY_HAS_SAMPLE_RATE) { data->sampleRate = bitbuf.ReadShort(); } else { // V_strnicmp < 1 is from them, not me. data->sampleRate = V_strnicmp(data->voiceCodec, "vaudio_celt", sizeof(data->voiceCodec)) < 1 ? 22050 : 11025; } return !bitbuf.IsOverflowed(); } }