Source Engine DEM format ======= This document applies to the version of TF2 as of July 1, 2015. ### DEM Format The Source Engine DEM format at a high level: [Demo Header] [Command Header][Command Packet] [Command Header][Command Packet] ... [Command Header = dem_stop] ~fin ### Demo Header | Type | Name | Description | Example | |------|------|-------------|---------| | char[8] | Demo File Stamp | Demo file identifier. | "HL2DEMO" | | int32 | Demo Protocol | Demo protocol version. | 3 | | int32 | Network Protocol | Network protocol version. | 24 | | char[260] | Server Name | Name of the server that recorded this demo. | "Team Fortress" | | char[260] | Client Name | Name of the client that recorded this demo. | "SourceTV Demo" | | char[260] | Map Name | Name of the map where this demo was recorded. | "cp_granary" | | char[260] | Game Directory | Game directory relative to hl2.exe | "tf" | | float32 | Playback Time | Length of the demo in seconds. | 9.05999947 | | int32 | Playback Ticks | Length of the demo in ticks. | 604 | | int32 | Playback Frames | Length of the demo in frames. | 151 | | int32 | Signon Length | Length of the signon data in bytes. | 640166 | Note: Examples are from a short demo recording, hence the 9 second playback time. ### Command Header | Type | Name | Description | |------|------|-------------| | int8 | Command Type | Type of the next command packet. | | int32 | Tick | Game tick of the next command packet. | ### Command Type | Type | Value | Description | |------|-------|-------------| | dem_signon | 1 | Signon packet. Same format as a network packet. | | dem_packet | 2 | Network packet. | | dem_synctick | 3 | Signals the client to sync clock to demo tick. | | dem_consolecmd | 4 | Console command. | | dem_usercmd | 5 | User input command. | | dem_datatables | 6 | Network data tables. | | dem_stop | 7 | Signals the end of demo messages. | | dem_stringtables | 8 | Stringtables. |