#include "net_file.h" #include "sourcesdk/bitbuf.h" namespace NetHandlers { bool Net_File_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_File* data) { data->transferID = bitbuf.ReadUBitLong(32); bitbuf.ReadString(data->filename, sizeof(data->filename)); data->isRequest = bitbuf.ReadOneBit() != 0; return !bitbuf.IsOverflowed(); } bool Net_File_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::Net_File* data) { bitbuf.WriteUBitLong(data->transferID, 32); bitbuf.WriteString(data->filename); bitbuf.WriteOneBit(data->isRequest); return !bitbuf.IsOverflowed(); } bool Net_File_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_File* data) { return true; } bool Net_File_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::Net_File* data) { return true; } void Net_File_ToString_Internal(std::ostringstream& out, NetMsg::Net_File* data) { // nothing } }