#include "nethandlers.h" #include "netmessages.h" #include #include #if !defined( MAX_OSPATH ) #define MAX_OSPATH 260 // max length of a filesystem pathname #endif #include "net_nop.h" #include "net_disconnect.h" #include "net_file.h" #include "net_tick.h" #include "net_stringcmd.h" #include "net_setconvar.h" #include "net_signonstate.h" #include "svc_print.h" #include "svc_serverinfo.h" #include "svc_sendtable.h" #include "svc_classinfo.h" #include "svc_setpause.h" #include "svc_createstringtable.h" #include "svc_updatestringtable.h" #include "svc_voiceinit.h" #include "svc_voicedata.h" #include "svc_hltv.h" #include "svc_sounds.h" #include "svc_setview.h" #include "svc_fixangle.h" #include "svc_crosshairangle.h" #include "svc_bspdecal.h" #include "svc_terrainmod.h" #include "svc_usermessage.h" #include "svc_entitymessage.h" #include "svc_gameevent.h" #include "svc_packetentities.h" #include "svc_tempentities.h" #include "svc_prefetch.h" #include "svc_menu.h" #include "svc_gameeventlist.h" #include "svc_getcvarvalue.h" #include "svc_cmdkeyvalues.h" #include "svc_setpausetimed.h" void NetHandlers::CreateNetMsgStructs(NetDataStructArray& netDataStructs) { netDataStructs[0] = new NetMsg::Net_NOP(); netDataStructs[1] = new NetMsg::Net_Disconnect(); netDataStructs[2] = new NetMsg::Net_File(); netDataStructs[3] = new NetMsg::Net_Tick(); netDataStructs[4] = new NetMsg::Net_StringCmd(); netDataStructs[5] = new NetMsg::Net_SetConVar(); netDataStructs[6] = new NetMsg::Net_SignonState(); netDataStructs[7] = new NetMsg::SVC_Print(); netDataStructs[8] = new NetMsg::SVC_ServerInfo(); netDataStructs[9] = new NetMsg::SVC_SendTable(); netDataStructs[10] = new NetMsg::SVC_ClassInfo(); netDataStructs[11] = new NetMsg::SVC_SetPause(); netDataStructs[12] = new NetMsg::SVC_CreateStringTable(); netDataStructs[13] = new NetMsg::SVC_UpdateStringTable(); netDataStructs[14] = new NetMsg::SVC_VoiceInit(); netDataStructs[15] = new NetMsg::SVC_VoiceData(); netDataStructs[16] = new NetMsg::SVC_HLTV(); netDataStructs[17] = new NetMsg::SVC_Sounds(); netDataStructs[18] = new NetMsg::SVC_SetView(); netDataStructs[19] = new NetMsg::SVC_FixAngle(); netDataStructs[20] = new NetMsg::SVC_CrosshairAngle(); netDataStructs[21] = new NetMsg::SVC_BSPDecal(); netDataStructs[22] = new NetMsg::SVC_TerrainMod(); netDataStructs[23] = new NetMsg::SVC_UserMessage(); netDataStructs[24] = new NetMsg::SVC_EntityMessage(); netDataStructs[25] = new NetMsg::SVC_GameEvent(); netDataStructs[26] = new NetMsg::SVC_PacketEntities(); netDataStructs[27] = new NetMsg::SVC_TempEntities(); netDataStructs[28] = new NetMsg::SVC_Prefetch(); netDataStructs[29] = new NetMsg::SVC_Menu(); netDataStructs[30] = new NetMsg::SVC_GameEventList(); netDataStructs[31] = new NetMsg::SVC_GetCvarValue(); netDataStructs[32] = new NetMsg::SVC_CmdKeyValues(); netDataStructs[33] = new NetMsg::SVC_SetPauseTimed(); } void NetHandlers::DestroyNetMsgStructs(NetDataStructArray& netDataStructs) { delete reinterpret_cast(netDataStructs[0]); delete reinterpret_cast(netDataStructs[1]); delete reinterpret_cast(netDataStructs[2]); delete reinterpret_cast(netDataStructs[3]); delete reinterpret_cast(netDataStructs[4]); delete reinterpret_cast(netDataStructs[5]); delete reinterpret_cast(netDataStructs[6]); delete reinterpret_cast(netDataStructs[7]); delete reinterpret_cast(netDataStructs[8]); delete reinterpret_cast(netDataStructs[9]); delete reinterpret_cast(netDataStructs[10]); delete reinterpret_cast(netDataStructs[11]); delete reinterpret_cast(netDataStructs[12]); delete reinterpret_cast(netDataStructs[13]); delete reinterpret_cast(netDataStructs[14]); delete reinterpret_cast(netDataStructs[15]); delete reinterpret_cast(netDataStructs[16]); delete reinterpret_cast(netDataStructs[17]); delete reinterpret_cast(netDataStructs[18]); delete reinterpret_cast(netDataStructs[19]); delete reinterpret_cast(netDataStructs[20]); delete reinterpret_cast(netDataStructs[21]); delete reinterpret_cast(netDataStructs[22]); delete reinterpret_cast(netDataStructs[23]); delete reinterpret_cast(netDataStructs[24]); delete reinterpret_cast(netDataStructs[25]); delete reinterpret_cast(netDataStructs[26]); delete reinterpret_cast(netDataStructs[27]); delete reinterpret_cast(netDataStructs[28]); delete reinterpret_cast(netDataStructs[29]); delete reinterpret_cast(netDataStructs[30]); delete reinterpret_cast(netDataStructs[31]); delete reinterpret_cast(netDataStructs[32]); delete reinterpret_cast(netDataStructs[33]); } #define DECLARE_NET_HANDLER_ARRAY(funcname) \ { \ &NetHandlers::Net_NOP_##funcname, \ &NetHandlers::Net_Disconnect_##funcname, \ &NetHandlers::Net_File_##funcname, \ &NetHandlers::Net_Tick_##funcname, \ &NetHandlers::Net_StringCmd_##funcname, \ &NetHandlers::Net_SetConVar_##funcname, \ &NetHandlers::Net_SignonState_##funcname, \ &NetHandlers::SVC_Print_##funcname, \ &NetHandlers::SVC_ServerInfo_##funcname, \ &NetHandlers::SVC_SendTable_##funcname, \ &NetHandlers::SVC_ClassInfo_##funcname, \ &NetHandlers::SVC_SetPause_##funcname, \ &NetHandlers::SVC_CreateStringTable_##funcname, \ &NetHandlers::SVC_UpdateStringTable_##funcname, \ &NetHandlers::SVC_VoiceInit_##funcname, \ &NetHandlers::SVC_VoiceData_##funcname, \ &NetHandlers::SVC_HLTV_##funcname, \ &NetHandlers::SVC_Sounds_##funcname, \ &NetHandlers::SVC_SetView_##funcname, \ &NetHandlers::SVC_FixAngle_##funcname, \ &NetHandlers::SVC_CrosshairAngle_##funcname, \ &NetHandlers::SVC_BSPDecal_##funcname, \ &NetHandlers::SVC_TerrainMod_##funcname, \ &NetHandlers::SVC_UserMessage_##funcname, \ &NetHandlers::SVC_EntityMessage_##funcname, \ &NetHandlers::SVC_GameEvent_##funcname, \ &NetHandlers::SVC_PacketEntities_##funcname, \ &NetHandlers::SVC_TempEntities_##funcname, \ &NetHandlers::SVC_Prefetch_##funcname, \ &NetHandlers::SVC_Menu_##funcname, \ &NetHandlers::SVC_GameEventList_##funcname, \ &NetHandlers::SVC_GetCvarValue_##funcname, \ &NetHandlers::SVC_CmdKeyValues_##funcname, \ &NetHandlers::SVC_SetPauseTimed_##funcname \ } typedef bool (*NetMsgBitReadFn)(NetHandlers::BitRead& bitbuf, SourceGameContext& context, void* data); typedef bool (*NetMsgBitWriteFn)(NetHandlers::BitWrite& bitbuf, const SourceGameContext& context, void* data); typedef bool (*NetMsgJsonReadFn)(NetHandlers::JsonRead& jsonbuf, SourceGameContext& context, void* data); typedef bool (*NetMsgJsonWriteFn)(NetHandlers::JsonWrite& jsonbuf, const SourceGameContext& context, void* data); typedef void (*NetMsgToStringFn)(std::ostringstream& out, void* data); template bool NetMsgFuncRunner(const FnType (&netHandlers)[NumHandlers], uint32_t type, BufType& buf, ContextType& context, void* data) { if (type >= NumHandlers) { return false; } return netHandlers[type](buf, context, data); } bool NetHandlers::NetMsg_BitRead(uint32_t type, BitRead& bitbuf, SourceGameContext& context, void* data) { static const NetMsgBitReadFn netHandlers[] = DECLARE_NET_HANDLER_ARRAY(BitRead); return NetMsgFuncRunner(netHandlers, type, bitbuf, context, data); } bool NetHandlers::NetMsg_BitWrite(uint32_t type, BitWrite& bitbuf, const SourceGameContext& context, void* data) { static const NetMsgBitWriteFn netHandlers[] = DECLARE_NET_HANDLER_ARRAY(BitWrite); return NetMsgFuncRunner(netHandlers, type, bitbuf, context, data); } bool NetHandlers::NetMsg_JsonRead(uint32_t type, JsonRead& jsonbuf, SourceGameContext& context, void* data) { static const NetMsgJsonReadFn netHandlers[] = DECLARE_NET_HANDLER_ARRAY(JsonRead); return NetMsgFuncRunner(netHandlers, type, jsonbuf, context, data); } bool NetHandlers::NetMsg_JsonWrite(uint32_t type, JsonWrite& jsonbuf, const SourceGameContext& context, void* data) { static const NetMsgJsonWriteFn netHandlers[] = DECLARE_NET_HANDLER_ARRAY(JsonWrite); return NetMsgFuncRunner(netHandlers, type, jsonbuf, context, data); } void NetHandlers::NetMsg_ToString(uint32_t type, std::ostringstream& out, void* data) { static const NetMsgToStringFn netHandlers[] = DECLARE_NET_HANDLER_ARRAY(ToString); if (type >= (sizeof(netHandlers) / sizeof(NetMsgToStringFn))) { return; } netHandlers[type](out, data); }