#include "svc_setpausetimed.h" #include "base/bitfile.h" #include "base/jsonfile.h" namespace NetHandlers { bool SVC_SetPauseTimed_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_SetPauseTimed* data) { data->isPaused = bitbuf.ReadOneBit() != 0; data->time = bitbuf.ReadFloat(); return !bitbuf.IsOverflowed(); } bool SVC_SetPauseTimed_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_SetPauseTimed* data) { bitbuf.WriteOneBit(data->isPaused); bitbuf.WriteFloat(data->time); return !bitbuf.IsOverflowed(); } bool SVC_SetPauseTimed_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_SetPauseTimed* data) { base::JsonReaderObject reader = jsonbuf.ParseObject(); assert(!reader.HasReadError()); data->isPaused = reader.ReadBool("isPaused"); data->time = reader.ReadFloat("time"); return !reader.HasReadError(); } bool SVC_SetPauseTimed_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_SetPauseTimed* data) { jsonbuf.Reset(); jsonbuf.StartObject(); jsonbuf.WriteBool("isPaused", data->isPaused); jsonbuf.WriteFloat("time", data->time); jsonbuf.EndObject(); return jsonbuf.IsComplete(); } void SVC_SetPauseTimed_ToString_Internal(std::ostringstream& out, NetMsg::SVC_SetPauseTimed* data) { out << "svc_SetPauseTimed: " << (data->isPaused ? "paused" : "unpaused"); } }