#include "svc_updatestringtable.h" #include "sourcesdk/bitbuf.h" #include "netmath.h" #include "netcontants.h" namespace NetHandlers { bool SVC_UpdateStringTable_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_UpdateStringTable* data) { data->tableID = bitbuf.ReadUBitLong(math::log2(MAX_TABLES)); data->numChangedEntries = (bitbuf.ReadOneBit() != 0) ? bitbuf.ReadWord() : 1; data->dataLengthInBits = bitbuf.ReadUBitLong(20); data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]); bitbuf.ReadBits(data->data.get(), data->dataLengthInBits); return !bitbuf.IsOverflowed(); } bool SVC_UpdateStringTable_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_UpdateStringTable* data) { bitbuf.WriteUBitLong(data->tableID, math::log2(MAX_TABLES)); if (data->numChangedEntries != 1) { bitbuf.WriteOneBit(1); bitbuf.WriteWord(data->numChangedEntries); } else { bitbuf.WriteOneBit(0); } bitbuf.WriteUBitLong(data->dataLengthInBits, 20); bitbuf.WriteBits(data->data.get(), data->dataLengthInBits); return !bitbuf.IsOverflowed(); } bool SVC_UpdateStringTable_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_UpdateStringTable* data) { return true; } bool SVC_UpdateStringTable_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_UpdateStringTable* data) { return true; } void SVC_UpdateStringTable_ToString_Internal(std::ostringstream& out, NetMsg::SVC_UpdateStringTable* data) { out << "svc_UpdateStringTable: table " << data->tableID << ", changed " << data->numChangedEntries << ", bytes " << math::BitsToBytes(data->dataLengthInBits); } }