demboyz/demboyz/netmessages/net_signonstate.cpp

48 lines
1.7 KiB
C++

#include "net_signonstate.h"
#include "base/bitfile.h"
#include "base/jsonfile.h"
namespace NetHandlers
{
bool Net_SignonState_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::Net_SignonState* data)
{
data->signonState = bitbuf.ReadByte();
data->spawnCount = bitbuf.ReadLong();
//assert(signonState >= SIGNONSTATE_NONE && signonState <= SIGNONSTATE_CHANGELEVEL);
return !bitbuf.IsOverflowed();
}
bool Net_SignonState_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::Net_SignonState* data)
{
bitbuf.WriteByte(data->signonState);
bitbuf.WriteLong(data->spawnCount);
return !bitbuf.IsOverflowed();
}
bool Net_SignonState_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_SignonState* data)
{
base::JsonReaderObject reader = jsonbuf.ParseObject();
assert(!reader.HasReadError());
data->signonState = reader.ReadUInt32("signonState");
data->spawnCount = reader.ReadUInt32("spawnCount");
return !reader.HasReadError();
}
bool Net_SignonState_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::Net_SignonState* data)
{
jsonbuf.Reset();
jsonbuf.StartObject();
jsonbuf.WriteUInt32("signonState", data->signonState);
jsonbuf.WriteUInt32("spawnCount", data->spawnCount);
jsonbuf.EndObject();
return jsonbuf.IsComplete();
}
void Net_SignonState_ToString_Internal(std::ostringstream& out, NetMsg::Net_SignonState* data)
{
out << "net_SignonState: state " << static_cast<uint32_t>(data->signonState)
<< ", count " << data->spawnCount;
}
}