demboyz/demboyz/netmessages/net_stringcmd.cpp

42 lines
1.4 KiB
C++

#include "net_stringcmd.h"
#include "base/bitfile.h"
#include "base/jsonfile.h"
namespace NetHandlers
{
bool Net_StringCmd_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::Net_StringCmd* data)
{
bitbuf.ReadString(data->command, sizeof(data->command));
return !bitbuf.IsOverflowed();
}
bool Net_StringCmd_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::Net_StringCmd* data)
{
bitbuf.WriteString(data->command);
return !bitbuf.IsOverflowed();
}
bool Net_StringCmd_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_StringCmd* data)
{
base::JsonReaderObject reader = jsonbuf.ParseObject();
assert(!reader.HasReadError());
reader.ReadString("command", data->command, sizeof(data->command));
return !reader.HasReadError();
}
bool Net_StringCmd_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::Net_StringCmd* data)
{
jsonbuf.Reset();
jsonbuf.StartObject();
jsonbuf.WriteString("command", data->command);
jsonbuf.EndObject();
return jsonbuf.IsComplete();
}
void Net_StringCmd_ToString_Internal(std::ostringstream& out, NetMsg::Net_StringCmd* data)
{
out << "net_StringCmd: \"" << data->command << '"';
}
}