demboyz/demboyz/netmessages/svc_sendtable.cpp

54 lines
2.1 KiB
C++

#include "svc_sendtable.h"
#include "base/bitfile.h"
#include "base/jsonfile.h"
#include "netmath.h"
namespace NetHandlers
{
bool SVC_SendTable_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_SendTable* data)
{
data->needsDecoder = bitbuf.ReadOneBit() != 0;
data->dataLengthInBits = bitbuf.ReadShort();
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
bool SVC_SendTable_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_SendTable* data)
{
bitbuf.WriteOneBit(data->needsDecoder);
bitbuf.WriteShort(data->dataLengthInBits);
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
bool SVC_SendTable_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_SendTable* data)
{
base::JsonReaderObject reader = jsonbuf.ParseObject();
assert(!reader.HasReadError());
data->needsDecoder = reader.ReadBool("needsDecoder");
data->dataLengthInBits = reader.ReadUInt32("dataLengthInBits");
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
reader.ReadBits("data", data->data.get(), data->dataLengthInBits);
return !reader.HasReadError();
}
bool SVC_SendTable_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_SendTable* data)
{
jsonbuf.Reset();
jsonbuf.StartObject();
jsonbuf.WriteBool("needsDecoder", data->needsDecoder);
jsonbuf.WriteUInt32("dataLengthInBits", data->dataLengthInBits);
jsonbuf.WriteBits("data", data->data.get(), data->dataLengthInBits);
jsonbuf.EndObject();
return jsonbuf.IsComplete();
}
void SVC_SendTable_ToString_Internal(std::ostringstream& out, NetMsg::SVC_SendTable* data)
{
out << "svc_SendTable: needs Decoder " << (data->needsDecoder ? "yes" : "no")
<< ",bytes " << math::BitsToBytes(data->dataLengthInBits);
}
}