demboyz/demboyz/netmessages/net_disconnect.cpp

13 lines
314 B
C++

#include "net_disconnect.h"
#include "base/bitfile.h"
namespace NetHandlers
{
bool Net_Disconnect_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::Net_Disconnect* data)
{
bitbuf.ReadString(data->message, sizeof(data->message));
return !bitbuf.IsOverflowed();
}
}