26 lines
744 B
C++
26 lines
744 B
C++
|
|
#include "svc_bspdecal.h"
|
|
#include "base/bitfile.h"
|
|
#include "netcontants.h"
|
|
|
|
namespace NetHandlers
|
|
{
|
|
bool SVC_BSPDecal_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_BSPDecal* data)
|
|
{
|
|
bitbuf.ReadBitVec3Coord(data->position);
|
|
data->decalTextureIndex = bitbuf.ReadUBitLong(MAX_DECAL_INDEX_BITS);
|
|
if (bitbuf.ReadOneBit() != 0)
|
|
{
|
|
data->entIndex = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
|
|
data->modelIndex = bitbuf.ReadUBitLong(SP_MODEL_INDEX_BITS);
|
|
}
|
|
else
|
|
{
|
|
data->entIndex = 0;
|
|
data->modelIndex = 0;
|
|
}
|
|
data->lowPriority = bitbuf.ReadOneBit() != 0;
|
|
return !bitbuf.IsOverflowed();
|
|
}
|
|
}
|