demboyz/demboyz/netmessages/svc_crosshairangle.cpp

15 lines
408 B
C++

#include "svc_crosshairangle.h"
#include "base/bitfile.h"
namespace NetHandlers
{
bool SVC_CrosshairAngle_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
{
data->angle.x = bitbuf.ReadBitAngle(16);
data->angle.y = bitbuf.ReadBitAngle(16);
data->angle.z = bitbuf.ReadBitAngle(16);
return !bitbuf.IsOverflowed();
}
}