16 lines
441 B
C++
16 lines
441 B
C++
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#include "svc_fixangle.h"
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#include "base/bitfile.h"
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namespace NetHandlers
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{
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bool SVC_FixAngle_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_FixAngle* data)
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{
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data->relative = bitbuf.ReadOneBit() != 0;
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data->angle.x = bitbuf.ReadBitAngle(16);
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data->angle.y = bitbuf.ReadBitAngle(16);
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data->angle.z = bitbuf.ReadBitAngle(16);
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return !bitbuf.IsOverflowed();
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}
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}
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