29 lines
954 B
C++
29 lines
954 B
C++
|
|
#include "svc_gameevent.h"
|
|
#include "base/bitfile.h"
|
|
#include "game/sourcecontext.h"
|
|
#include "netcontants.h"
|
|
#include "netmath.h"
|
|
#include "svc_gameeventlist.h"
|
|
|
|
namespace NetHandlers
|
|
{
|
|
bool SVC_GameEvent_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_GameEvent* data)
|
|
{
|
|
const unsigned int numBits = bitbuf.ReadUBitLong(11);
|
|
const size_t numBytes = math::BitsToBytes(numBits);
|
|
|
|
data->dataLengthInBits = numBits;
|
|
data->data.reset(new uint8_t[numBytes]);
|
|
bitbuf.ReadBits(data->data.get(), numBits);
|
|
|
|
BitRead bitbuf2(data->data.get(), numBytes, numBits);
|
|
const size_t id = bitbuf2.ReadUBitLong(9);
|
|
GameEvents::EventDataMap eventData = GameEvents::ParseEventData(bitbuf2, context.gameEventList->eventDescriptors[id]);
|
|
|
|
context.OnGameEvent(context.gameEventList->eventDescriptors[id].name, eventData);
|
|
|
|
return !bitbuf.IsOverflowed();
|
|
}
|
|
}
|