demboyz/demboyz/netmessages/svc_gameeventlist.cpp

57 lines
1.7 KiB
C++

#include "svc_gameeventlist.h"
#include "base/bitfile.h"
#include "game/sourcecontext.h"
#include "netcontants.h"
#include "netmath.h"
using EventDescriptor = GameEvents::EventDescriptor;
using EventValue = GameEvents::EventValue;
uint32_t CalculateNumDataBits(const std::vector<EventDescriptor>& eventDescriptors)
{
uint32_t numBits = 0;
for (const EventDescriptor& event : eventDescriptors)
{
numBits += MAX_EVENT_BITS;
// +1 for null char
numBits += (8 * (1 + strlen(event.name)));
// +1 for null bits
numBits += (3 * (1 + event.values.size()));
for (const EventValue& value : event.values)
{
// +1 for null char
numBits += (8 * (1 + strlen(value.name)));
}
}
return numBits;
}
namespace NetHandlers
{
bool SVC_GameEventList_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_GameEventList* data)
{
data->eventDescriptors.resize(bitbuf.ReadUBitLong(MAX_EVENT_BITS));
data->dataLengthInBits = bitbuf.ReadUBitLong(20);
for (EventDescriptor& event : data->eventDescriptors)
{
event.id = bitbuf.ReadUBitLong(MAX_EVENT_BITS);
bitbuf.ReadString(event.name, sizeof(event.name));
EventValue value;
while ((value.type = static_cast<GameEvents::EventValueType>(bitbuf.ReadUBitLong(3))) > 0)
{
bitbuf.ReadString(value.name, sizeof(value.name));
event.values.push_back(value);
}
event.values.shrink_to_fit();
}
if (!context.gameEventList)
{
context.gameEventList = new NetMsg::SVC_GameEventList(*data);
}
return !bitbuf.IsOverflowed();
}
}