demboyz/demboyz/netmessages/svc_prefetch.cpp

23 lines
590 B
C++

#include "svc_prefetch.h"
#include "base/bitfile.h"
#include "game/sourcecontext.h"
#include "netcontants.h"
namespace NetHandlers
{
bool SVC_Prefetch_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_Prefetch* data)
{
data->type = NetMsg::SVC_Prefetch::SOUND;
if (context.protocol > 23)
{
data->soundIndex = bitbuf.ReadUBitLong(MAX_SOUND_INDEX_BITS);
}
else
{
data->soundIndex = bitbuf.ReadUBitLong(MAX_SOUND_INDEX_BITS_OLD);
}
return !bitbuf.IsOverflowed();
}
}