demboyz/demboyz/netmessages/svc_usermessage.cpp

20 lines
647 B
C++

#include "svc_usermessage.h"
#include "base/bitfile.h"
#include "netmath.h"
#include "netcontants.h"
#include <cassert>
namespace NetHandlers
{
bool SVC_UserMessage_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_UserMessage* data)
{
data->msgType = bitbuf.ReadByte();
data->dataLengthInBits = bitbuf.ReadUBitLong(11);
assert(math::BitsToBytes(data->dataLengthInBits) <= MAX_USER_MSG_DATA);
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
}