demboyz/demboyz/netmessages/svc_sounds.cpp

60 lines
1.9 KiB
C++

#include "svc_sounds.h"
#include "bitbuf.h"
#include "netmath.h"
namespace NetHandlers
{
bool SVC_Sounds_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_Sounds* data)
{
data->reliableSound = bitbuf.ReadOneBit() != 0;
if (data->reliableSound)
{
data->numSounds = 1;
data->dataLengthInBits = bitbuf.ReadUBitLong(8);
}
else
{
data->numSounds = bitbuf.ReadUBitLong(8);
data->dataLengthInBits = bitbuf.ReadUBitLong(16);
}
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
bool SVC_Sounds_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_Sounds* data)
{
if (data->reliableSound)
{
bitbuf.WriteOneBit(1);
bitbuf.WriteUBitLong(data->dataLengthInBits, 8);
}
else
{
bitbuf.WriteOneBit(0);
bitbuf.WriteUBitLong(data->numSounds, 8);
bitbuf.WriteUBitLong(data->dataLengthInBits, 16);
}
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
bool SVC_Sounds_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_Sounds* data)
{
return true;
}
bool SVC_Sounds_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_Sounds* data)
{
return true;
}
void SVC_Sounds_ToString_Internal(std::ostringstream& out, NetMsg::SVC_Sounds* data)
{
out << "svc_Sounds: number " << static_cast<uint32_t>(data->numSounds)
<< (data->reliableSound ? ", reliable" : "")
<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
}
}