demboyz/demboyz/netmessages/net_file.cpp

38 lines
1.1 KiB
C++

#include "net_file.h"
#include "bitbuf.h"
namespace NetHandlers
{
bool Net_File_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_File* data)
{
data->transferID = bitbuf.ReadUBitLong(32);
bitbuf.ReadString(data->filename, sizeof(data->filename));
data->isRequest = bitbuf.ReadOneBit() != 0;
return !bitbuf.IsOverflowed();
}
bool Net_File_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::Net_File* data)
{
bitbuf.WriteUBitLong(data->transferID, 32);
bitbuf.WriteString(data->filename);
bitbuf.WriteOneBit(data->isRequest);
return !bitbuf.IsOverflowed();
}
bool Net_File_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_File* data)
{
return true;
}
bool Net_File_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::Net_File* data)
{
return true;
}
void Net_File_ToString_Internal(std::ostringstream& out, NetMsg::Net_File* data)
{
// nothing
}
}