demboyz/demboyz/netmessages/net_tick.cpp

38 lines
1.1 KiB
C++

#include "net_tick.h"
#include "bitbuf.h"
namespace NetHandlers
{
bool Net_Tick_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_Tick* data)
{
data->tick = bitbuf.ReadUBitLong(32);
data->hostFrameTime = bitbuf.ReadUBitLong(16);
data->hostFrameTimeStdDev = bitbuf.ReadUBitLong(16);
return !bitbuf.IsOverflowed();
}
bool Net_Tick_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::Net_Tick* data)
{
bitbuf.WriteUBitLong(data->tick, 32);
bitbuf.WriteUBitLong(data->hostFrameTime, 16);
bitbuf.WriteUBitLong(data->hostFrameTimeStdDev, 16);
return !bitbuf.IsOverflowed();
}
bool Net_Tick_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_Tick* data)
{
return true;
}
bool Net_Tick_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::Net_Tick* data)
{
return true;
}
void Net_Tick_ToString_Internal(std::ostringstream& out, NetMsg::Net_Tick* data)
{
out << "net_Tick: tick " << data->tick;
}
}