36 lines
859 B
C++
36 lines
859 B
C++
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#include "svc_hltv.h"
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#include <cassert>
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namespace NetHandlers
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{
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bool SVC_HLTV_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_HLTV* data)
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{
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assert(false);
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return true;
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}
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bool SVC_HLTV_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::SVC_HLTV* data)
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{
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assert(false);
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return true;
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}
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bool SVC_HLTV_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_HLTV* data)
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{
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assert(false);
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return true;
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}
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bool SVC_HLTV_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_HLTV* data)
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{
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assert(false);
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return true;
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}
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void SVC_HLTV_ToString_Internal(std::ostringstream& out, NetMsg::SVC_HLTV* data)
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{
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out << "svc_HLTV";
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}
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}
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