demboyz/demboyz/netmessages/svc_setpause.cpp

34 lines
993 B
C++

#include "svc_setpause.h"
#include "bitbuf.h"
namespace NetHandlers
{
bool SVC_SetPause_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_SetPause* data)
{
data->isPaused = bitbuf.ReadOneBit() != 0;
return !bitbuf.IsOverflowed();
}
bool SVC_SetPause_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::SVC_SetPause* data)
{
bitbuf.WriteOneBit(data->isPaused);
return !bitbuf.IsOverflowed();
}
bool SVC_SetPause_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_SetPause* data)
{
return true;
}
bool SVC_SetPause_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_SetPause* data)
{
return true;
}
void SVC_SetPause_ToString_Internal(std::ostringstream& out, NetMsg::SVC_SetPause* data)
{
out << "svc_SetPause: " << (data->isPaused ? "paused" : "unpaused");
}
}