demboyz/demboyz/netmessages/svc_terrainmod.cpp

36 lines
931 B
C++

#include "svc_terrainmod.h"
#include <cassert>
namespace NetHandlers
{
bool SVC_TerrainMod_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_TerrainMod* data)
{
assert(false);
return true;
}
bool SVC_TerrainMod_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::SVC_TerrainMod* data)
{
assert(false);
return true;
}
bool SVC_TerrainMod_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_TerrainMod* data)
{
assert(false);
return true;
}
bool SVC_TerrainMod_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_TerrainMod* data)
{
assert(false);
return true;
}
void SVC_TerrainMod_ToString_Internal(std::ostringstream& out, NetMsg::SVC_TerrainMod* data)
{
out << "svc_TerrainMod";
}
}