demboyz/demboyz/netmessages/svc_usermessage.cpp

44 lines
1.5 KiB
C++

#include "svc_usermessage.h"
#include "bitbuf.h"
#include "netmath.h"
#include "netcontants.h"
#include <cassert>
namespace NetHandlers
{
bool SVC_UserMessage_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_UserMessage* data)
{
data->msgType = bitbuf.ReadByte();
data->dataLengthInBits = bitbuf.ReadUBitLong(11);
assert(math::BitsToBytes(data->dataLengthInBits) <= MAX_USER_MSG_DATA);
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
bool SVC_UserMessage_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::SVC_UserMessage* data)
{
bitbuf.WriteByte(data->msgType);
bitbuf.WriteUBitLong(data->dataLengthInBits, 11);
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
bool SVC_UserMessage_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_UserMessage* data)
{
return true;
}
bool SVC_UserMessage_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_UserMessage* data)
{
return true;
}
void SVC_UserMessage_ToString_Internal(std::ostringstream& out, NetMsg::SVC_UserMessage* data)
{
out << "svc_UserMessage: type " << static_cast<uint32_t>(data->msgType)
<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
}
}