34 lines
980 B
C++
34 lines
980 B
C++
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#include "net_disconnect.h"
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#include "sourcesdk/bitbuf.h"
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namespace NetHandlers
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{
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bool Net_Disconnect_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_Disconnect* data)
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{
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bitbuf.ReadString(data->message, sizeof(data->message));
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return !bitbuf.IsOverflowed();
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}
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bool Net_Disconnect_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::Net_Disconnect* data)
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{
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bitbuf.WriteString(data->message);
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return !bitbuf.IsOverflowed();
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}
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bool Net_Disconnect_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_Disconnect* data)
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{
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return true;
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}
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bool Net_Disconnect_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::Net_Disconnect* data)
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{
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return true;
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}
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void Net_Disconnect_ToString_Internal(std::ostringstream& out, NetMsg::Net_Disconnect* data)
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{
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// nothing
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}
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}
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