demboyz/demboyz/netmessages/net_signonstate.cpp

38 lines
1.2 KiB
C++

#include "net_signonstate.h"
#include "sourcesdk/bitbuf.h"
namespace NetHandlers
{
bool Net_SignonState_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_SignonState* data)
{
data->signonState = bitbuf.ReadByte();
data->spawnCount = bitbuf.ReadLong();
//assert(signonState >= SIGNONSTATE_NONE && signonState <= SIGNONSTATE_CHANGELEVEL);
return !bitbuf.IsOverflowed();
}
bool Net_SignonState_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::Net_SignonState* data)
{
bitbuf.WriteByte(data->signonState);
bitbuf.WriteLong(data->spawnCount);
return !bitbuf.IsOverflowed();
}
bool Net_SignonState_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_SignonState* data)
{
return true;
}
bool Net_SignonState_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::Net_SignonState* data)
{
return true;
}
void Net_SignonState_ToString_Internal(std::ostringstream& out, NetMsg::Net_SignonState* data)
{
out << "net_SignonState: state " << static_cast<uint32_t>(data->signonState)
<< ", count " << data->spawnCount;
}
}