demboyz/demboyz/netmessages/svc_voiceinit.cpp

37 lines
1.1 KiB
C++

#include "svc_voiceinit.h"
#include "sourcesdk/bitbuf.h"
namespace NetHandlers
{
bool SVC_VoiceInit_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_VoiceInit* data)
{
bitbuf.ReadString(data->voiceCodec, sizeof(data->voiceCodec));
data->quality = bitbuf.ReadByte();
return !bitbuf.IsOverflowed();
}
bool SVC_VoiceInit_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::SVC_VoiceInit* data)
{
bitbuf.WriteString(data->voiceCodec);
bitbuf.WriteByte(data->quality);
return !bitbuf.IsOverflowed();
}
bool SVC_VoiceInit_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_VoiceInit* data)
{
return true;
}
bool SVC_VoiceInit_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_VoiceInit* data)
{
return true;
}
void SVC_VoiceInit_ToString_Internal(std::ostringstream& out, NetMsg::SVC_VoiceInit* data)
{
out << "svc_VoiceInit: codec \"" << data->voiceCodec
<< "\", qualitty " << static_cast<uint32_t>(data->quality);
}
}