47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
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#include "net_setconvar.h"
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#include "bitbuf.h"
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namespace NetHandlers
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{
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using cvar_t = NetMsg::Net_SetConVar::cvar_t;
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bool Net_SetConVar_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_SetConVar* data)
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{
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data->cvars.resize(bitbuf.ReadByte());
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for (cvar_t& cvar : data->cvars)
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{
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bitbuf.ReadString(cvar.name, sizeof(cvar.name));
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bitbuf.ReadString(cvar.value, sizeof(cvar.value));
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}
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return !bitbuf.IsOverflowed();
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}
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bool Net_SetConVar_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::Net_SetConVar* data)
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{
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bitbuf.WriteByte(data->cvars.size());
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for (cvar_t& cvar : data->cvars)
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{
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bitbuf.WriteString(cvar.name);
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bitbuf.WriteString(cvar.value);
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}
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return !bitbuf.IsOverflowed();
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}
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bool Net_SetConVar_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_SetConVar* data)
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{
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return true;
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}
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bool Net_SetConVar_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::Net_SetConVar* data)
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{
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return true;
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}
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void Net_SetConVar_ToString_Internal(std::ostringstream& out, NetMsg::Net_SetConVar* data)
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{
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cvar_t cvar = data->cvars[0];
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out << "net_SetConVar: " << data->cvars.size() << " cvars, \"" << cvar.name << "\"=\"" << cvar.value << '"';
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}
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}
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