demboyz/demboyz/netmessages/svc_tempentities.cpp

56 lines
1.8 KiB
C++

#include "svc_tempentities.h"
#include "bitbuf.h"
#include "netcontants.h"
#include "netmath.h"
namespace NetHandlers
{
bool SVC_TempEntities_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_TempEntities* data)
{
data->numEntries = bitbuf.ReadUBitLong(EVENT_INDEX_BITS);
if (context.protocol > 23)
{
data->dataLengthInBits = bitbuf.ReadVarInt32();
}
else
{
data->dataLengthInBits = bitbuf.ReadUBitLong(NET_MAX_PAYLOAD_BITS_OLD);
}
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
bool SVC_TempEntities_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_TempEntities* data)
{
bitbuf.WriteUBitLong(data->numEntries, EVENT_INDEX_BITS);
if (context.protocol > 23)
{
bitbuf.WriteVarInt32(data->dataLengthInBits);
}
else
{
bitbuf.WriteUBitLong(data->dataLengthInBits, NET_MAX_PAYLOAD_BITS_OLD);
}
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
bool SVC_TempEntities_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_TempEntities* data)
{
return true;
}
bool SVC_TempEntities_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_TempEntities* data)
{
return true;
}
void SVC_TempEntities_ToString_Internal(std::ostringstream& out, NetMsg::SVC_TempEntities* data)
{
out << "svc_TempEntities: number " << data->numEntries
<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
}
}