demboyz/demboyz/netmessages/svc_hltv.cpp

36 lines
859 B
C++

#include "svc_hltv.h"
#include <cassert>
namespace NetHandlers
{
bool SVC_HLTV_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_HLTV* data)
{
assert(false);
return true;
}
bool SVC_HLTV_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_HLTV* data)
{
assert(false);
return true;
}
bool SVC_HLTV_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_HLTV* data)
{
assert(false);
return true;
}
bool SVC_HLTV_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_HLTV* data)
{
assert(false);
return true;
}
void SVC_HLTV_ToString_Internal(std::ostringstream& out, NetMsg::SVC_HLTV* data)
{
out << "svc_HLTV";
}
}