demboyz/demboyz/netmessages/svc_voicedata.cpp

43 lines
1.5 KiB
C++

#include "svc_voicedata.h"
#include "sourcesdk/bitbuf.h"
#include "netmath.h"
namespace NetHandlers
{
bool SVC_VoiceData_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_VoiceData* data)
{
data->fromClientIndex = bitbuf.ReadByte();
data->proximity = !!bitbuf.ReadByte();
data->dataLengthInBits = bitbuf.ReadWord();
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
bool SVC_VoiceData_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_VoiceData* data)
{
bitbuf.WriteByte(data->fromClientIndex);
bitbuf.WriteByte(data->proximity);
bitbuf.WriteWord(data->dataLengthInBits);
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
bool SVC_VoiceData_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_VoiceData* data)
{
return true;
}
bool SVC_VoiceData_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_VoiceData* data)
{
return true;
}
void SVC_VoiceData_ToString_Internal(std::ostringstream& out, NetMsg::SVC_VoiceData* data)
{
out << "svc_VoiceData: client " << static_cast<uint32_t>(data->fromClientIndex)
<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
}
}