demboyz/demboyz/netmessages/svc_crosshairangle.cpp

45 lines
1.4 KiB
C++

#include "svc_crosshairangle.h"
#include "bitbuf.h"
#include <iomanip>
namespace NetHandlers
{
bool SVC_CrosshairAngle_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
{
data->x = bitbuf.ReadBitAngle(16);
data->y = bitbuf.ReadBitAngle(16);
data->z = bitbuf.ReadBitAngle(16);
return !bitbuf.IsOverflowed();
}
bool SVC_CrosshairAngle_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
{
bitbuf.WriteBitAngle(data->x, 16);
bitbuf.WriteBitAngle(data->y, 16);
bitbuf.WriteBitAngle(data->z, 16);
return !bitbuf.IsOverflowed();
}
bool SVC_CrosshairAngle_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
{
return true;
}
bool SVC_CrosshairAngle_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
{
return true;
}
void SVC_CrosshairAngle_ToString_Internal(std::ostringstream& out, NetMsg::SVC_CrosshairAngle* data)
{
const std::streamsize oldPrecision = out.precision();
out << "svc_CrosshairAngle:"
<< std::setprecision(1) << std::fixed
<< " (" << data->x
<< " " << data->y
<< " " << data->z << ")"
<< std::defaultfloat << std::setprecision(oldPrecision);
}
}