42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
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#include "svc_tempentities.h"
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#include "bitbuf.h"
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#include "netcontants.h"
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#include "netmath.h"
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namespace NetHandlers
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{
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bool SVC_TempEntities_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_TempEntities* data)
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{
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data->numEntries = bitbuf.ReadUBitLong(EVENT_INDEX_BITS);
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data->dataLengthInBits = bitbuf.ReadUBitLong(NET_MAX_PAYLOAD_BITS);
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data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
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bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
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return !bitbuf.IsOverflowed();
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}
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bool SVC_TempEntities_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_TempEntities* data)
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{
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bitbuf.WriteUBitLong(data->numEntries, EVENT_INDEX_BITS);
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bitbuf.WriteUBitLong(data->dataLengthInBits, NET_MAX_PAYLOAD_BITS);
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bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
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return !bitbuf.IsOverflowed();
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}
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bool SVC_TempEntities_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_TempEntities* data)
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{
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return true;
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}
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bool SVC_TempEntities_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_TempEntities* data)
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{
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return true;
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}
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void SVC_TempEntities_ToString_Internal(std::ostringstream& out, NetMsg::SVC_TempEntities* data)
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{
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out << "svc_TempEntities: number " << data->numEntries
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<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
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}
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}
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