demboyz/demboyz/netmessages/nethandlers.h

76 lines
3.0 KiB
C++

#pragma once
#include <cstdint>
#include <sstream>
#include <array>
#include "netmessages.h"
namespace base
{
class JsonReaderFile;
class JsonWriterFile;
class BitFileRead;
class BitFileWrite;
}
class bf_read;
class bf_write;
namespace NetHandlers
{
using BitRead = bf_read;
using BitWrite = bf_write;
using JsonRead = base::JsonReaderFile;
using JsonWrite = base::JsonWriterFile;
}
struct SourceGameContext;
#if !defined(MAX_OSPATH)
#define MAX_OSPATH 260 // max length of a filesystem pathname
#endif
#define DECLARE_NET_HANDLERS(msgname) \
namespace NetHandlers \
{ \
bool msgname##_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::msgname* data); \
bool msgname##_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::msgname* data); \
bool msgname##_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::msgname* data); \
bool msgname##_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::msgname* data); \
void msgname##_ToString_Internal(std::ostringstream& out, NetMsg::msgname* data); \
inline bool msgname##_BitRead(BitRead& bitbuf, SourceGameContext& context, void* data) \
{ \
return msgname##_BitRead_Internal(bitbuf, context, reinterpret_cast<NetMsg::msgname*>(data)); \
} \
inline bool msgname##_BitWrite(BitWrite& bitbuf, const SourceGameContext& context, void* data) \
{ \
return msgname##_BitWrite_Internal(bitbuf, context, reinterpret_cast<NetMsg::msgname*>(data)); \
} \
inline bool msgname##_JsonRead(JsonRead& jsonbuf, SourceGameContext& context, void* data) \
{ \
return msgname##_JsonRead_Internal(jsonbuf, context, reinterpret_cast<NetMsg::msgname*>(data)); \
} \
inline bool msgname##_JsonWrite(JsonWrite& jsonbuf, const SourceGameContext& context, void* data) \
{ \
return msgname##_JsonWrite_Internal(jsonbuf, context, reinterpret_cast<NetMsg::msgname*>(data)); \
} \
inline void msgname##_ToString(std::ostringstream& out, void* data) \
{ \
msgname##_ToString_Internal(out, reinterpret_cast<NetMsg::msgname*>(data)); \
} \
}
namespace NetHandlers
{
using NetDataStructArray = std::array<void*, NetMsg::SVC_LASTMSG + 1>;
void CreateNetMsgStructs(NetDataStructArray& netDataStructs);
void DestroyNetMsgStructs(NetDataStructArray& netDataStructs);
bool NetMsg_BitRead(uint32_t type, BitRead& bitbuf, SourceGameContext& context, void* data);
bool NetMsg_BitWrite(uint32_t type, BitWrite& bitbuf, const SourceGameContext& context, void* data);
bool NetMsg_JsonRead(uint32_t type, JsonRead& jsonbuf, SourceGameContext& context, void* data);
bool NetMsg_JsonWrite(uint32_t type, JsonWrite& jsonbuf, const SourceGameContext& context, void* data);
void NetMsg_ToString(uint32_t type, std::ostringstream& out, void* data);
}