69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
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#include "svc_gameevent.h"
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#include "base/bitfile.h"
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#include "base/jsonfile.h"
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#include "netcontants.h"
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#include "netmath.h"
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#ifdef WIP_GAMEEVENTS
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#include "svc_gameeventlist.h"
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#endif
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namespace NetHandlers
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{
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bool SVC_GameEvent_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_GameEvent* data)
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{
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const unsigned int numBits = bitbuf.ReadUBitLong(11);
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const size_t numBytes = math::BitsToBytes(numBits);
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data->dataLengthInBits = numBits;
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data->data.reset(new uint8_t[numBytes]);
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bitbuf.ReadBits(data->data.get(), numBits);
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#ifdef WIP_GAMEEVENTS
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{
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BitRead bitbuf2(data->data.get(), numBytes, numBits);
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const size_t id = bitbuf2.ReadUBitLong(9);
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//std::vector<char> stringMem;
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//GameEvents::ParseEventData(bitbuf2, context.gameEventList->eventDescriptors[id], stringMem);
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GameEvents::PrintEventData(bitbuf2, context.gameEventList->eventDescriptors[id]);
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printf("%i\n", id);
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}
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#endif // WIP_GAMEEVENTS
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return !bitbuf.IsOverflowed();
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}
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bool SVC_GameEvent_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_GameEvent* data)
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{
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bitbuf.WriteUBitLong(data->dataLengthInBits, 11);
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bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
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return !bitbuf.IsOverflowed();
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}
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bool SVC_GameEvent_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_GameEvent* data)
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{
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base::JsonReaderObject reader = jsonbuf.ParseObject();
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assert(!reader.HasReadError());
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data->dataLengthInBits = reader.ReadUInt32("dataLengthInBits");
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data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
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reader.ReadBits("data", data->data.get(), data->dataLengthInBits);
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return !reader.HasReadError();
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}
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bool SVC_GameEvent_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_GameEvent* data)
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{
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jsonbuf.Reset();
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jsonbuf.StartObject();
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jsonbuf.WriteUInt32("dataLengthInBits", data->dataLengthInBits);
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jsonbuf.WriteBits("data", data->data.get(), data->dataLengthInBits);
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jsonbuf.EndObject();
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return jsonbuf.IsComplete();
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}
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void SVC_GameEvent_ToString_Internal(std::ostringstream& out, NetMsg::SVC_GameEvent* data)
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{
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out << "svc_GameEvent: bytes " << math::BitsToBytes(data->dataLengthInBits);
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}
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}
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