demboyz/demboyz/netmessages/svc_gameevent.cpp

69 lines
2.5 KiB
C++

#include "svc_gameevent.h"
#include "base/bitfile.h"
#include "base/jsonfile.h"
#include "netcontants.h"
#include "netmath.h"
#ifdef WIP_GAMEEVENTS
#include "svc_gameeventlist.h"
#endif
namespace NetHandlers
{
bool SVC_GameEvent_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_GameEvent* data)
{
const unsigned int numBits = bitbuf.ReadUBitLong(11);
const size_t numBytes = math::BitsToBytes(numBits);
data->dataLengthInBits = numBits;
data->data.reset(new uint8_t[numBytes]);
bitbuf.ReadBits(data->data.get(), numBits);
#ifdef WIP_GAMEEVENTS
{
BitRead bitbuf2(data->data.get(), numBytes, numBits);
const size_t id = bitbuf2.ReadUBitLong(9);
//std::vector<char> stringMem;
//GameEvents::ParseEventData(bitbuf2, context.gameEventList->eventDescriptors[id], stringMem);
GameEvents::PrintEventData(bitbuf2, context.gameEventList->eventDescriptors[id]);
printf("%i\n", id);
}
#endif // WIP_GAMEEVENTS
return !bitbuf.IsOverflowed();
}
bool SVC_GameEvent_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_GameEvent* data)
{
bitbuf.WriteUBitLong(data->dataLengthInBits, 11);
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
bool SVC_GameEvent_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_GameEvent* data)
{
base::JsonReaderObject reader = jsonbuf.ParseObject();
assert(!reader.HasReadError());
data->dataLengthInBits = reader.ReadUInt32("dataLengthInBits");
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
reader.ReadBits("data", data->data.get(), data->dataLengthInBits);
return !reader.HasReadError();
}
bool SVC_GameEvent_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_GameEvent* data)
{
jsonbuf.Reset();
jsonbuf.StartObject();
jsonbuf.WriteUInt32("dataLengthInBits", data->dataLengthInBits);
jsonbuf.WriteBits("data", data->data.get(), data->dataLengthInBits);
jsonbuf.EndObject();
return jsonbuf.IsComplete();
}
void SVC_GameEvent_ToString_Internal(std::ostringstream& out, NetMsg::SVC_GameEvent* data)
{
out << "svc_GameEvent: bytes " << math::BitsToBytes(data->dataLengthInBits);
}
}