demboyz/demboyz/netmessages/svc_prefetch.cpp

62 lines
1.9 KiB
C++

#include "svc_prefetch.h"
#include "base/bitfile.h"
#include "base/jsonfile.h"
#include "game/sourcecontext.h"
#include "netcontants.h"
namespace NetHandlers
{
bool SVC_Prefetch_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_Prefetch* data)
{
data->type = NetMsg::SVC_Prefetch::SOUND;
if (context.protocol > 23)
{
data->soundIndex = bitbuf.ReadUBitLong(MAX_SOUND_INDEX_BITS);
}
else
{
data->soundIndex = bitbuf.ReadUBitLong(MAX_SOUND_INDEX_BITS_OLD);
}
return !bitbuf.IsOverflowed();
}
bool SVC_Prefetch_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_Prefetch* data)
{
if (context.protocol > 23)
{
bitbuf.WriteUBitLong(data->soundIndex, MAX_SOUND_INDEX_BITS);
}
else
{
bitbuf.WriteUBitLong(data->soundIndex, MAX_SOUND_INDEX_BITS_OLD);
}
return !bitbuf.IsOverflowed();
}
bool SVC_Prefetch_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_Prefetch* data)
{
base::JsonReaderObject reader = jsonbuf.ParseObject();
assert(!reader.HasReadError());
data->type = reader.ReadUInt32("type");
data->soundIndex = reader.ReadUInt32("soundIndex");
return !reader.HasReadError();
}
bool SVC_Prefetch_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_Prefetch* data)
{
jsonbuf.Reset();
jsonbuf.StartObject();;
jsonbuf.WriteUInt32("type", data->type);
jsonbuf.WriteUInt32("soundIndex", data->soundIndex);
jsonbuf.EndObject();
return jsonbuf.IsComplete();
}
void SVC_Prefetch_ToString_Internal(std::ostringstream& out, NetMsg::SVC_Prefetch* data)
{
out << "svc_Prefetch: type " << data->type
<< " index " << data->soundIndex;
}
}